Shadow era deck building3/5/2023 ![]() ![]() "A fantastic representation of what freemium games should be." - Touch Arcade ex062 Forgiveness From: The bottom card in your resource pile is returned to your hand. Your hero gains +1 shadow energy and you gain 1 resource. To: The bottom card in your resource pile is returned to your hand. Your hero gains +1 shadow energy and Forgiveness is placed on top of your resources. "Shadow Era is a must-download for fans of CCGs." - TUAW Shadow Era is influenced by several other trading card games, but strives to provide a unique blend that is both easy to learn and fun to play. ![]() The basis of the game design behind Shadow Era was to provide a system that avoids mid-turn interrupts that can greatly slow down multiplayer games when played online, while still allowing. "Shadow Era is a deep CCG that's easy to pick up, but nearly impossible to put down." - Slide To Play (4/4) Shadow Era is a physical and digital collectible card game (CCG) featuring gorgeous card art, highly balanced gameplay, and streamlined game rules. Many new cards in the Lost Lands expansion, bringing the total to more than 800 cards "Shadow Era proves that digital TCG's can be just as fun as their real world counterparts." - Gamezebo Unlike most other hybrid card games, the digital game came first and was designed to accommodate both new players and veteran CCG players alike. #Shadow era freeĬompletely free to play! No "pay to win" here! Fantastic 3d graphics and special effects Full support for Retina and iPad displays Free to play Meltdown game mode with great weekly prizes View games in progress or replays to learn new strategies Amazing card art that is sure to wow you, even rivals the top trading card games! ![]() This guide is an evolving article which will change periodically, depending on balancing card changes or a change in my thought process after playing more with the cards.Please visit for the official game rules, full card list, tutorials, and forums. I personally enjoy the tribe and have come to appreciate them through studying them. In addition the Alignment also represents a lot of the cost mechanic Sustain ( read more here) to help offset some of the tremendous strengths of the tribe. The Ravagers are also a combo oriented tribe, however they do not necessarily need to rely on combos in order to maintain their strategies. The only thing the alignment specifically lacks is a dedicated draw engine having to rely on Class/Faction cards to fill these needs. They have a great blend of aggressive and defensive allies, ability damage, attack boosters, a variety of item/ability destruction and even negative effects removal. The Ravager are possibly one of the most complete Alignments in Shadow Era. Homunculus having access to all the different types of combat damage really makes me appreciate the Frankenstein approach of the tribe much more. Homunculus decks are generally ally heavy and very reliant on items and attachments specifically, with a splash of other abilities here and there. The neutral side appear to be all over the place but provide some additional choices for both the human/shadow builds. The human side appears to be a wisp (no real synergy), electric theme and a combination of temporary and actual growth. So far the shadow side of the tribe revolves around discarding from the hand and exiling from any graveyards to manipulate the board and receives one or more bonuses from doing so. ![]() Essentially the tribe is using “pieces” from your hand and “parts” from graveyards to grow your allies. Then growing and augmenting them.Īs I look over the tribe in general and read the wiki about what the alignment is, I can’t help but think of the Frankenstein monster. Lore: The Homunculus alignment is tied together by the idea of created allies, usually with some elemental (fire, ice, electrical) theme or being created from other allies. They seem to have a wide range of effects, some involving the graveyard, attachments, and attack/health increasing. This type of ally are made up of creatures which have been artificially created by their specific faction (they have members on both the Human and Shadow sides). They were introduced in Dark Prophecies, with further support in Shattered Fates. Homunculus is a tribe of allies in Shadow Era. ![]()
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